Moto X3M

Moto X3M — 50 levels, 3 stars each, and the clock never forgives.

Rate this game

More games

Moto X3M: a time trial disguised as a stunt show

Moto X3M came out of the Russian studio MadPuffers in 2016, and its trick is that it looks like a stunt game but scores like a time trial. Every level is a short obstacle course — a beach with ramps and umbrellas, a canyon full of spinning saw blades, a stone yard rigged with TNT — and the only number that matters at the end is the time on the clock. Three stars means you beat the level's target time; on the first beach level that target is 13 seconds, by level 50 it is 40, and the courses grow to match.

The bike is a ragdoll physics toy. Hold Up and it lunges forward, lean back and the front wheel lifts, leave the ground and the arrow keys spin the whole bike. A full flip in the air is worth half a second off the clock, so the fastest riders are not the ones who ride clean — they are the ones who flip on every jump and still land on their wheels. Checkpoints along each track mean a crash only costs you the stretch since the last one, and Space puts you straight back on the bike.

Controls & mechanics

ActionControlPurpose
AccelerateUp arrow (or W)Full throttle; there is no half-speed, so the skill is in when you let go
Brake / reverseDown arrow (or S)Slows the bike, then rolls it backwards — useful for backing up to a ramp
Lean back / front flipLeft arrow (or A)On the ground: wheelie. In the air: rotates the bike backwards
Lean forward / backflipRight arrow (or D)On the ground: nose down for landings. In the air: rotates forward
Start / continueSpaceStarts the level; after a crash, drops you at the last checkpoint
Restart levelRThrows the whole run away and resets the clock — use it when a crash cost more than a star
PauseP or EscOpens the pause menu (also the sound toggles at the top right)

How to get three stars

  1. Learn the target time first: Finish the level once, look at the three time thresholds on the result screen, then decide which jumps are worth a flip. On level 1 you need 13 seconds for three stars, 20 for two, 28 for one.
  2. Flip on every long jump: Each completed flip is worth 0.5 seconds. A level with four big ramps has two free seconds in it, and that is usually the difference between two stars and three.
  3. Land wheels-first, throttle on: Hold Up as you land: the rear wheel bites and you keep your speed. Landing on the front wheel with Down held stalls the bike for a full second.
  4. Restart with R, not Space, when the run is dead: Space continues from the checkpoint but the clock keeps everything you lost. If a crash cost you three seconds on a three-star attempt, R is faster.
  5. Watch the saw blades' rhythm before you commit: Most blades and pendulums in the canyon levels swing on a fixed loop. Roll up to them slowly once, count the beat, then take them at speed on the next run.
  6. Spend stars on a bike only after level 10: The eight bikes in the garage cost 0 to 70 stars. They change the look, not the physics, so the stars are better kept as proof of three-star runs.

Key features

  • All 50 levels: Ten short intro tracks and forty full ones across the beach, the saw-blade canyon and the TNT stone yard. Every level file is served from this site, so the game does not stall after the first level.
  • Star times per level: Each track has three time thresholds baked in — 13/20/28 seconds on level 1, 40/45/50 on level 50 — shown on the finish screen so you know exactly how much to shave.
  • Flip bonus: A landed front flip or backflip takes 0.5 seconds off your time.
  • Checkpoints and instant restarts: Flags along each track save your progress; Space resumes there, R resets the level. A run is never more than a few seconds from a retry.
  • Garage: Eight bike skins bought with stars; the first is free and the last costs 70.

Game info

  • Title: Moto X3M
  • Developer: MadPuffers
  • Category: Driving
  • Platform: Web browser (HTML5)
  • Levels: 50 (10 intro tracks + 40 full tracks across three themes) · 3 stars each · 8 bikes

Pro tip: On any jump that lands on a downslope, start the flip late: tap Left just after the bike leaves the lip, and the slope gives you the extra quarter-turn for free.

Frequently asked questions

How many levels does Moto X3M have?

Fifty in this build: ten short intro tracks that teach the controls (beach first, then a taste of the canyon and the stone yard), then forty full tracks that rotate through all three themes. Each one has its own three star times.

What are the controls?

Up accelerates, Down brakes and reverses, Left and Right lean the bike (in the air they spin it). Space starts a level or continues from a checkpoint, R restarts, P or Esc pauses. It is keyboard only on desktop; on a phone the game shows on-screen buttons.

How do I get three stars?

Beat the level's fastest time threshold. Flip on every long jump — each landed flip cuts 0.5 seconds — and keep the throttle held as you land so the rear wheel keeps your speed.

Does a crash reset the level?

No. Press Space and you continue from the last checkpoint flag, but the clock keeps running from where it was. Press R if you want a clean restart with a fresh clock.

Why did the game stop loading after level 1 on other sites?

Most copies of this Poki build were captured with only the first level's data file. This site holds all fifty level files, so every track loads.

Does it work on a school Chromebook?

Yes. It is an HTML5 Phaser game served from this domain, no plugin or download, and it runs in a normal Chrome tab on a basic Chromebook.

All games

From the blog

Player tips & comments (0)

Leave a tip, a high score, or what beat you. No links, no account.

Rate
Be helpful and keep it civil.